Weapon ascensions are more useful, and all use regular titanite (green, white, red, and blue titanite have been removed).Shops have been reorganised, with new items/weapons/spells/rings available.Streamlined process for making boss weapons, now requiring only a unique item, instead of a +10 weapon.Streamlined process for upgrading weapons, now up to a maximum of +10.Every weapon except for shields can be ascended through any upgrade path, for example a Lightning Black Knight Greataxe.Significant changes to Poise, many attacks that were guaranteed to stagger can be tanked with enough poise, but poise is not active when using items or sprinting.Boss design has been generally improved, for example Stray Demon & Demon Firesage are now unique, Capra Demon's dogs have been removed, etc.Bosses have new attacks and even second phases.Bonfires have been added and reorganised focusing on less tedious runbacks.Enemies often patrol the area instead of simply waiting for the player to arrive. Item and enemy locations have been reorganised.Enhanced player control, for example cancellable gestures, rotation while mid air for easier plunging attacks, and improved vertical aiming of attacks.Significant changes to animations, ranging from fixing broken attacks, changing tracking of enemies, quicker item pickups, and changed attack speeds.Over 50 enemy types have improved hitboxes. Poison and bleed are viable, often killing weaker enemies in seconds, and come with new toxic and sharp weapon ascensions.Items have been changed, copper/silver/gold coins increase souls dropped & item discovery, and humanity heals over time.Spell casting speed is no longer tied to dexterity and casting now costs stamina.Every spell has been rebalanced, most spells are quicker to cast, and several weaker spells are more useful.Every ring has been rebalanced, buffing weaker rings such as the Blue Tearstone Ring, Tiny Being's Ring, Ring of the Evil Eye, etc.Every weapon has been rebalanced, including adding new attacks/movesets, and buffing underwhelming weapons like Whips, making them viable.The game has been made slightly harder, as healing is now much more punishable, parry timing has been made tighter, etc.Features a perfect guard mechanic, timing block similarly to timing rolls reduces the stamina cost and absorbs 100% of physical damage.General combat improvements, everything from bad hitboxes being fixed, to backsteps having invincibility frames, reduced stunlocking, etc.The mod includes over 12,000 changes to the original game, with the main goals being to improve the original game across the board, and to provide a unique experience. Age of Sunlight is a gameplay overhaul of Dark Souls: Prepare to Die Edition that changes combat, weapons, armour, items, spells, merchants, item placements, enemy placements, character controls, player behaviour/mechanics, enemy behaviour/mechanics, events, and more.
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